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In most cases, a piece is simply removed from the map when it has lost all its hitpoints. An exception to this is line infantry.
Line infantry had a special function in early 19th century warfare. On the battlefield, infantry stood close together in long lines facing the enemy.
A key tactical purpose of a line of infantry was to obstruct the advance of enemy troops. When the line suffered casualties, this resulted in the formation of openings through which enemy troops could slip through.
If the defender didn't have reserve infantrymen with which to plug the openings, this was a disaster, as then the enemy could move through the openings to isolate and flank his troops.
To represent this phenomenon on the game map, the game provides "exchange pieces" for infantry half-battalion pieces. The exchange pieces are commensurately smaller in length.
So if a half-battalion piece in a line of such pieces is replaced with an exchange piece, this will create a gap in the line.
Furthermore, a half-battalion piece is removed from the map when it loses half of its hitpoints, because a half-battalion that had lost half of its men was considered ineffective in combat and typically the men just fled the battlefield.
To track hitpoint loss, Reiswtiz's original manual provided sheet of paper called the "losses table". The losses table is divided into columns for line infantry, tirailleurs, jagers, cavalry, and artillery.
Each column has a series of numbered dots. At the start of the game, the umpire shall stick one pin for each piece on the map in the first dot of the appropriate column.
For instance, if the Red Army begins with three infantry pieces and two cavalry pieces, the umpire will stick three pins in the first dot in the infantry column and two pins in the first dot in the cavalry column.
Generally, the dot a pin is stuck in represents how many damage points the corresponding unit has accumulated. When a unit takes damage, the umpire will move the corresponding pin down its column to the appropriate dot.
If a pin reaches the bottom of the column, then the corresponding piece is removed from the map, or in the case of line infantry, replaced with an exchange piece.
For instance: if a cavalry squadron suffers 10 points of damage, the umpire will move the corresponding pin ten dots down the cavalry column.
If the pin reaches the 60th dot in the column, that's as much damage as a cavalry squadron can take, and the umpire will then remove the corresponding piece from the map.
Tschischwitz's version of Kriegsspiel was very much like Reisswitz's version, but it incorporated new advances in technologies and tactics.
For instance, by the Prussian army had transitioned from muskets to breech-loading rifles and hence troops could inflict casualties at up to paces instead of a mere Whereas Reisswitz used a unique set of dice, Tschischwitz used conventional gaming dice; his manual provided tables with which to translate dice rolls into combat outcomes.
Tschischwitz's game did not use line infantry exchange blocks. By , Prussian battle doctrine had moved away from line infantry tactics to an emphasis on wider deployments.
To represent this, the game represents infantry companies individually with their own blocks, so exchange blocks for battalions are no longer required.
Rules for deploying skirmishers were also updated to reflect the newer tactics. Whereas Reisswitz's manual prescribed just one map around which all the participants were gathered, Tschischwitz's manual proposed the option of having multiple maps: one for the umpire which displayed the positions of all troops, and one for each team with displayed only those troops which the respective team could see; and the teams would be placed in separate rooms with their respective maps so that they could not see the other team's map nor the umpire's map.
From Wikipedia, the free encyclopedia. This article is about the 19th century Prussian wargame. For chess varient, see Kriegspiel.
For other uses, see Kriegsspiel disambiguation. One face of Die I, which is used to determine ranged damage by infantry, and hand-to-hand combat results when the odds are even.
Anleitung zum Kriegsspiel [ Instructions for Wargaming ]. Beitrag zum Kriegsspiel [ Contribution to Wargaming ]. Reiswitz's wargame was not intended as a commercial offering, like that of Hellwig or Venturini—it was a lavish, custom-built gift for a monarch, with an apparatus fit for a museum; cost-effective manufacturing of the Taktisches Kriegs-Spiel cabinet was simply out of the question.
The players transmit written orders, authored to their units in the persona of a commander, and for the most part the umpire enjoys significant leeway in deciding how these orders will be interpreted.
Certainly there was no lack of officers capable of this function, but there were few with sufficient courage to study and assimilate the complicated rules governing the game.
Verdy du Vernois therefore proposes the obvious: to simply remove those entirely from the game, and to allow the umpire's assessment of the tactical situation to determine the outcome of any encounter.
How else can Prussia's lopsided victories be explained? Prussian forces were more often than not outnumbered, weapon advantages were mixed, and training methods were similar, though some think Prussia had an advantage in the education of staff officers.
At this time, though, the Prussian military had a monopoly on second-generation wargaming and had integrated it into its staff education and its staff planning methods, especially at the higher levels.
Recreational wargaming Miniature wargame Board wargame Computer wargame Naval wargaming. Roberts — Allan B. Miller born Larry Harris, Jr.
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Nov 1, 1. Eginhard 38 Captain 12 Badges. Sep 13, Great job! I'm glad to see someone working on battlescenarios as it is an underexploited modding genre.
I hope we'll finally be able to release the EiF map soon, given its perfect scale for battlescenarios. Oct 27, 1. I'll have to be sure to give this a try!
Nesic Major 5 Badges. Sep 17, This looks excellent, great work man. What scenarios you have in plan to create in future? Nesic said:.
Tera Brandford Lt. General 52 Badges. Jan 26, 1. Tera Brandford said:. Here are some OOBs I was able to find for two campaigns. I'm still not content with Weserübung scenario, so I divided it - there are one for Axis and one for Allies.
If you play as Germany, you have to invade Norway by yourself however there are several fleets with already given orders. If you play as Allies, German units already landed at the beaches and you have to push them back to the sea.
Now the scenario should be challenging for both sides Link and installation notes are in the opening post.
I don't know how helpful this is by here you go. Eginhard 38 said:. French OOB for Saar Offensive seems to be much more messed than I thought, however I made some progress don't worry about this monster stack in Metz, more than quarter of it are HQs and garrisons.
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No results found. Showing 1 - 15 of 67 results.Seit Jahren bilden Armeen mit Computerspielen ihr Personal aus. Auch bei der Bundeswehr trainieren Soldaten am Computer. Boko Haram und das nigerianische Militär Schmetterlings Kyodai Old Gräueltaten und Kriegsverbrechen gegen ältere Menschen, für die niemand zur Rechenschaft Horse Palace wird. Find many great new & used options and get the best deals for Krieg & Spiele [IMPORT] by Abstuerzende Brieftauben (Mar, Universal/Mca) at the . 6/5/ · Hello and welcome to Kriegsspiele, a battlescenario modification focusing on Wehrmacht's campaign before and during World War II. However, it is not 'yet another battlescenario mod'. I believe that Kriegsspiele contains one of the most detailed order of battle ever seen in Darkest Hour, sometimes down to even regiments and battalions - for more info read general rules described below. akutsuseikei.com your zone to play free online war and strategy games Enjoy free addicting war games! You can be a hero, save the world and more You can play on yourself or with your team-mate you can travel in the world of adventures.